AI Insights · Timothy · October 2021
Top 5 Sandbox-like Games Performance in Kuwait Q3 2021
Discover the performance of the top 5 sandbox-like games on a unified platform in Kuwait during Q3 2021, based on data from Sensor Tower.
The performance of the top 5 sandbox-like games in Kuwait during Q3 2021 reveals interesting trends in weekly downloads, revenue, and active users. Here’s a closer look at how each game fared on a unified platform, based on data from Sensor Tower.
Roblox from Roblox Corporation saw fluctuating weekly revenue, peaking at approximately $91.7K in the last week of June and experiencing a general decline to around $68.7K by the end of September. Weekly downloads showed a slight up-and-down trend, starting at about 6.1K in late June and ending with a minor increase to 5.7K by the last week of September. The game maintained a relatively stable weekly active user base, averaging around 160K users throughout the quarter.
Minecraft by Mojang had a consistent performance with weekly revenue starting at $3.4K in late June and ending at $2.4K by the end of September. Weekly downloads fluctuated slightly, beginning at 1.7K and closing the quarter at 1.4K. The game’s weekly active users remained steady, averaging around 34K users.
LINE PLAY - Our Avatar World from LINE Corporation showed significant revenue variation, starting at $789 in late June, peaking at $7.3K in late August, and ending at $3K by the end of September. Downloads were minimal, with a peak of 33 in early August. Weekly active users gradually decreased from 339 in late June to 260 by the end of September.
PK XD: Fun, friends & games by Afterverse Games experienced a diverse revenue pattern, peaking at $2.4K in the last week of June and showing fluctuations to end at $1.7K by late September. Weekly downloads varied, starting at 2.8K and concluding at 2K. The game’s weekly active users remained relatively stable, averaging around 32K users over the quarter.
IMVU: 3D Avatar Creator & Chat from IMVU had a varied weekly revenue performance, beginning at $1.3K in late June, peaking at $1.6K in early July, and ending at $789 by the end of September. Downloads started at 254 in late June and dropped to 79 by the end of September. The game’s weekly active users showed a consistent decline, from 4.2K in late June to 2K by the end of September.
For more in-depth insights and detailed data, visit Sensor Tower.